Wabbajack - Season 0.5 Survive, build, and be remembered. Wiped clean on 31 August 2026 - everyone ot is sealed. Raids land on people who can fight back, not on empty chairs. Visit within 7 days or the claim lapses. The World Shamblers at insane population - superhumanly strong, tough, and long of memory, so a gunshot pulls a crowd that stays pulled. They never respawn, so anywhere you clear stays clear. Two-hour days, pitch-black nights, and the power and water cut out two weeks in. Custom Events Horde raids with no schedule and no warning, staff-run one-offs, and a bot that writes up every night: who died, who killed what, who found what. Deaths get a proper eulogy. Roleplay Is Encouraged, Not Enforced Play a character or just play. Nobody is graded. Turn up and start walking. Mods download automatically. Do not expect it to be quiethere started the same night on the same empty map, on a mod list rebuilt from what players actually asked for. PvP Is Always On There is no safety toggle. Anyone can hurt anyone, anywhere, at any time. Damage is turned down instead - melee 30 percent, firearms 50 percent - so a fight lasts long enough to become a conversation, a robbery or a chase rather than one surprise swing. Factions are on. One Account Per Person No alts. Everyone is infected: you turn when you die, however you die, and a bite is always fatal. Dying means a new character - but if you are still holding a spare account from before this rule, dying on it deletes that account. Your last account is never taken. Safehouses Claim any building. While somebody who lives there is online it is a normal house - people can walk in, loot it and burn it. Once your whole group logs off, outsiders can still walk in but the lo